Drive. Wreck. Repeat.

OPEN-CITY DRIVING COMBAT

Hit the streets. Hunt your rivals. Cause chaos in a living, breathing city. Wreck Valley is a multiplayer driving sandbox where every run tells a story.

Choose your game mode

Opening the streets…

— / 100 ONLINE
02 / YOUR DRIVERMAKE IT YOURS BEFORE YOU ROLL OUT.
WV
PAINT JOB
AUDIO
Starts when you play
ROOKIE0 REPUTATION
YOUR NEXT WRONG TURN

ONE CITY. EVERY KIND OF CHAOS.

Port Nova road overview: city streets connect north to the country road, beach, shallow crossing and the coastal and upper loops of Isola Serena.

Cut through the city grid, take the country road to the beach, then cross the shallows to Isola Serena. The island’s coastal loop and hill roads are yours to explore.

TAKE IT FOR A DRIVE →
STRAIGHT FROM THE STREETS

THIS IS WRECK VALLEY.

Every shot is real gameplay, captured in the browser: Port Nova’s streets, the coast road and the shallows out to Isola Serena.

WATCH JEV’S LIVE DECISIONS ↗
BRING YOUR OWN RIVALRY

THE CITY IS BETTER WITH FRIENDS.

A CITY THAT NEVER SITS STILL

EVERY 90 SECONDS,
THE STREETS CHANGE.

◎ HOT ZONE

Hold an intersection with a rival nearby. Contested zones and empty-city camping pay nothing.

ϟ NITRO RUSH

Beat everyone to the checkpoint. Refill your tank and chase the next.

⌖ BOUNTY HUNT

The leader becomes the target. Take them down for a bonus.

SHARED CHAOS, SHARED REWARD Fill City Heat together → 20 seconds of rapid nitro recharge.
WASD DRIVESHIFT NITROSPACE DRIFTR RECOVERC CAMERAH HORN

Six-minute rounds · Four-second respawns · Mobile touch controls · Multiplayer progress saved in this browser’s profile

VALLEY LEGENDS

BEST MULTIPLAYER ROUND

Your best six-minute round, not hours played. Qualify by driving for two minutes and taking 40 blood from active human rivals. AI matches are practice.

HOW TO SCORE BIG

Active rivals: 8 points per blood removed. A full takedown adds up to 500, shared by contribution; a last-second tap earns a small share. Bounties add up to 150.

Land long jumps cleanly and link fast, controlled drifts across new streets. Repeating a jump or circling the same patch pays less. Crashing loses the current stunt.

Pedestrians and scenery are small bonuses. Per round: pedestrians 250 max, scenery 400, drifts 800, jumps 1,400 and objectives 1,000. Repeated damage to the same driver pays fully for 100 blood, half for the next 100, then stops. Inactive targets pay a quarter.

The first legend could be you.